REVIEWS


Praise for SUPERCADE:

"Van Burnham's big, glossy, comprehensive visual history of the videogame age from 1971 to 1984 covers home and arcade games in a blitz of zippy words and zappy graphics."
-- Iain Finlayson, The Times Weekend Review

"Between the glossy screen shots and retro gear, though, Supercade makes a crucial point: Not only did the 'golden age' of video games kick-start an entertainment industry that now rivals Hollywood, it got millions hooked on the interactive screen, opening the domicile to digital circuitry and helping transform the computer from a number cruncher into an image machine of major cultural import."
-- Erik Davis, Bookforum

"STELLAR. There's so much to love about Supercade beyond it's visual account of history. The typically dead-on use of the primitive graphics of these early years is effectively sprinkled throughout its pages. It's a vivid snapshot of a vivid era. But most of all, it's an account of the time and pastime that, if you're reading this, has affected and shaped your life in some way."
-- Joe Santulli, Digital Press

"In this dour era, when it can seem as though computing and communications have been subsumed into some vastly instrumental, global, and, above all, functional whole, this book celebrates all those software systems, programmers, and machines that arose from nothing more than the desire to create the perfect game."
-- Fin Fahey, New Scientist

"A full color eye-blast of videogames. Their screens, their rules, their cabinets, their lore. If you kinda-sorta think you enjoy videogames, prepare yourself to be swallowed whole. Van Burnham has assembled an outright captivating work that takes hours and hours (and hours!) to completely absorb. The videogame collection virus is an incurable contagion and is today reaching epidemic proportions. Fortunately, Supercade can only make it gleefully worse."
-- Tim Ferrante, GameRoom Magazine

"With her book Supercade, Burnham's done a splendid job of recreating the cathode-lit lens and arcades of our youth; she reminds us why we'll never regret frittering away our allowance a quarter at a time."
-- Bill Smith, LA Weekly

"It's impossible to praise this book too highly. Burnham collates all the scattered data relating to the genesis of videogaming -- both home and arcade -- into a fascinating story, then assembles a bounty of enticing images -- the people, the screenshots, the packaging, the arcade machines themselves -- to accompany her lively text."
-- Paul Di Filippo, Asimov's

 


  AUTHOR   CONTENT   HOME   EVENTS

 

Copyright © 2001-2007 Supercade LLC